
As a Tech/Mocap Pipeline Coordinator

As a Technical Designer

As a Generalist Designer
A Third Person Grid Based
RPG System
A "Star Rating" Scoring System in a Management Sim
Dynamic Character and
Environment Customization
Smooth VR Locomotion with Accessibility Options
Character Possession and Swapping System
Dynamic State-Based Enemy Vision and Awareness
MetaPipe - TouchDesigner - Unreal Engine Pipeline
Game Design and Production
Specializing in System and Technical Design









Highlights from recommendations shared on LinkedIn.

"He has strong analytical design skills and creative and constructive ideas that he can communicate clearly and concisely"


"Never would he allow himself to perform under quality standards"


"Textbook definition of what a designer should be"


"Remarkable ability to stay focused under pressure with a positive attitude"


"Always willing to step in and help the team with technical challenges"


"His ability to look beyond the immediate task, saved the development team countless headaches"


"Doesn't seem to run out of ideas, or see the potential of them"


"Ensuring every project was delivered on time and to a high standard"
