Part of the initial concepting team for this project. Ensuring the tream stayed steered towards the same goal in laterstages of production.
Core responsibliity for mechanics, gamemodes and the enemy behaviour. Balancing weapons and character strength in later stages of development.
Designed onboarding/tutorial level.Aided with development for procedural level design philosophies.
Created/presented on average bi-weekly stakeholder and team updates. Key member of showcasing the game during a digital industry event.
This isn't your father's Final Fantasy. WarFair is a twist on the classic turn-based, grid traversal RPG with some rougelike elements sprinkled in for good measure.When an evil clown regime takes over the city, it's up to our two-person resistance team to take it back. Using a 3rd person camera, a versitile backtracking system, and 3D audio and the right tactics it's up to the player to sneak take back their city and take down the clowns. This isn't just a game. This is WarFair.