WarFair

Project Duration: 24 Weeks

Created Using:

Main Roles and Responsibilities

Concepting
& Vision Holder

Part of the initial concepting team for this project. Ensuring the tream stayed steered towards the same goal in laterstages of production.

Mechanics
& Enemy Designer

Core responsibliity for mechanics, gamemodes and the enemy behaviour. Balancing weapons and character strength in later stages of development.

Level
Designer

Designed onboarding/tutorial level.Aided with development for procedural level design philosophies.

Showcase
Presenter

Created/presented on average bi-weekly stakeholder and team updates. Key member of showcasing the game during a digital industry event.

Project Description

This isn't your father's Final Fantasy. WarFair is a twist on the classic turn-based, grid traversal RPG with some rougelike elements sprinkled in for good measure.When an evil clown regime takes over the city, it's up to our two-person resistance team to take it back. Using a 3rd person camera, a versitile backtracking system, and 3D audio and the right tactics it's up to the player to sneak take back their city and take down the clowns. This isn't just a game. This is WarFair.

Project Duration: 24 Weeks
Released: Itch.io, Gamedev, Gamejolt

Gameplay Mechanics & Modes

Concepting, initial research and designing of main game mechanics.
- Grid Backtracking,
- Range/Meele Attacks,
- Bonus Objectives,
- Character Upgrade System
Concepting of main game mode and core loop.
Design & Balancing of:
- Primary/Secondary weapons for both characters
- Mission Objectives
- Bonus Objectives
Overall playtesting, data analysis, iteration and balancing

Enemy Design

Concepting of Five Enemy Types
Enemy Behaviour Design
Technical Implimentations of "Double Damage Mechanic and "Dynamic Vision Cone", that alters in runtime based on enemy's current state
Initial Values and Balncing

Tutorial Level & Onboarding

Initial moment sketching
Analysis pros/cons/approaches of different layouts.
Building and Playtesing Tutorial Level
Outsourcing and Directing VO
Persoanlly Voice Acting
Implemenation of Voice Lines

Showcase & Presentations

Created core vision documents and design documents for internal team use.
Created presentations for internal team updates and external shareholder bi-weekly presentations.
Presented to stakeholders for green light approval