Trust Me,

I'm a

Game

System

Technical

Mechanics

FUN

Game

Designer

AMILIUS

SYLAR

AL-GHITTA

AMILIUS

SYLAR

AL-GHITTA

AMILIUS

SYLAR

AL-GHITTA

I'm a

Game

System

Technical

Mechanics

FUN

Game

Designer

Short on Time?

Click Below For a 

Most Recent

Metro Awakening

Truck Drive: The American Dream

Unannounced VR
Music Experience

Most Recent

Metro Awakening

Truck Drive: The American Dream

Unannounced VR
Music Experience

//

 About Me

"

Here are my ABC's.
A) Ensure Functionality
B) Guarantee Fun
C) Make Both Timeless

Passionate Game Designer dedicated to creating immersive and fun experiences. With two titles so far, and more under NDA. Committed to sustainable media practices for a better future.

I'm not just about ideas -I'm part of the action!

//

Project Highlights

A quick overview of my work experience and impact on projects circa' 2018.

Technical Designer

Second internship at Vertigo Studios in Amsterdam focused on technical design, VR, and Unreal Engine 5. Worked on the METRO franchise, tackling challenges to maintain familiarity, iconic atmosphere, and fun while adapting to VR expectations and UX.

Prototyping VR Interactables
Research Analysis
Code Review
UE4 to UE5 Migration
Main responsibilities include but not limited to....
  • Designing and Prototyping VR Versions of Key Franchise Mechanics
  • Code Reviews and Vetting
  • Competitor and Inspiration Analysis
  • Playtesting and Iteration of Prototypes
  • Aiding Migration to Unreal Engine 5
  • Aiding Implementation of Finalized Prototypes into Development Projects
Under NDA:
More Information Coming Soon!

Game Designer

My first internship, at Soedesco, contributed to the core design team during my first internship, shaping early concepts and prototypes for 'Truck Driver: The American Dream,' a narrative-driven vehicle simulation game. Received acclaim for its unique narrative, setting it apart from competitors and broadening its appeal.

Gameplay Prototyping
Early Modular Level Design
Progression System Design
Narrative and Quests
Main responsibilities include but not limited to....
  • Early Brainstorming & Key Research
  • Core Mechanic Prototyping and Testing
  • Map and Level Designer
  • Modular Level Segments Design
  • Narrative and Quest Design
  • Progression and Skill Tree Design

Technical Interaction Designer

Joined Persona3D on a private sustainable media project to revolutionize music interaction. Leveraging Unreal Engine 5 and integrating unreleased VR/XR hardware for a groundbreaking project.

Core Concepting
New Technology Research
VR Locomotion Implementation
Client Presentations
Main responsibilities include but not limited to....
  • Core Concepting
  • Creating VR Locomotion System with Adjustable Accessability Settings
  • Researching Future VR & XR Hardware
  • Key Feature Design & Implementation
  • World UI and Level Design
  • Stakeholder and Client Presentations
Under NDA:
More Information Coming Soon!

Game Designer

A casual third-person management game where players train a group of thespians in specialized roles for various plays within a set timeframe. Manage costumes, staging, and navigate actor drama to earn a coveted five-star rating!

Gameplay & System Designer
Feature & System Implementation
Playtesting & QA
Co-Design Lead and Vision Holder
Main responsibilities include but not limited to....
  • Initial Concepting and Research
  • Prototyping of Concepts and Features
  • System Balancing and Playtesting
  • Gameplay and Feature Design
  • Technical Implementation of Key Systems & Features
  • Management of Creative Direction
Team Size:  
42 People
Release:  
Noteability:  
DGA Nominee
Best Student Game

Game Designer

In a city taken over by an evil clown regime, it's up to what's left of the resistance to take them down in this 3rd person, grid based, rouge-like, TRPG. WarFair offers a unqiue twist on the strategy game genre along with lots of replay value.

Concepting & Vision Holder
Gameplay & Enemy Designer
Tutorial Level Designer
Showcase Presenter
Main responsibilities include but not limited to....
  • Core Mechanic and Gamemode Designer
  • Tutorial Level & Onboarding UX Design
  • Playtesting and Balancing
  • Core Enemy Designer
  • Technical Feature Implementation
  • Creating and Presenting Updates to Stakeholders

Game Designer

Taking place inside young Elliot's imagination D.I.Y Hero is a quick, boss battle game, played with a simple joystick and attack button. The Player learns and reacts to exaggerated, cartoonish tells to take down a giant evil.....tomato?

Concepting & Vision Holder
Gameplay & Enemy Designer
Showcase Presenter
SFX and Music Design
Main responsibilities include but not limited to....
  • Concepting Gameplay Mechanics
  • Boss Design & Playtesting
  • Arena & Hub Level Design
  • Audio and Music Implementation
  • Scrum Master & Task Allocation
  • Creating and Presenting Updates to Stakeholders
Duration:  
32 Weeks
Trailer:  
Noteability:  

//

Other Projects

A quick overview of my work experience and impact on projects circa' 2018.

Game Designer

From a small school assignment to a tech design powerhouse! I transformed this concept into an ongoing skill-building vessel inorder to keep my core design sharp. I get to sharpen and hone my blueprinting skills by crafting new ideas and practicing modularity design. Elevating and innovating, one concept at a time!

Here the player embarks on a supernatural journey where they control a ghost that's unable to interact with the world. They possess brainless zombies to leverage their abilities for puzzle-solving and uncovering secrets. But beware – the longer you control them, the smarter they get. Some resist, others may start to learn, and eventually...sabotage. A unique blend of strategy and suspense!

Overall Design
Technical Implementation
AI Behaviour Design
Creating Modular Gameplay Assets
Main responsibilities include but not limited to....
  • Core Mechanic and Gameplay Design
  • Features and Mechanics Implementation
  • Modular and Clean Blueprint Code
  • AI Behaviour Design and Prototyping
  • Getting acustomed to UE5 new features and best implemention practices (Chaos, Niagra, Metahuman)
  • General Playtesting
An Ongoing Solo Personal Project
Find Out More Here!

Technical Interaction Designer

Joined Persona3D to revolutionize music interaction, leveraging Unreal Engine 5 and integrating unreleased VR/XR hardware for a groundbreaking project.

Core Concepting
New Technology Research
VR Locomotion Implementation
Client Presentations
Main responsibilities include but not limited to....
  • Core Concepting
  • Creating VR Locomotion System with Adjustable Accessability Settings
  • Researching Future VR & XR Hardware
  • Key Feature Design & Implementation
  • World UI and Level Design
  • Stakeholder and Client Presentations
Under NDA:
More Information Coming Soon!

Technical Designer

Second internship at Vertigo Studios in Amsterdam focused on technical design, VR, and Unreal Engine 5. Worked on the METRO franchise, tackling challenges to maintain familiarity, iconic atmosphere, and fun while adapting to VR expectations and UX.

Prototyping VR Interactables
Research Analysis
Code Review
UE4 to UE5 Migration
Main responsibilities include but not limited to....
  • Designing and Prototyping VR Versions of Key Franchise Mechanics
  • Code Reviews and Vetting
  • Competitor and Inspiration Analysis
  • Playtesting and Iteration of Prototypes
  • Aiding Migration to Unreal Engine 5
  • Aiding Implementation of Finalized Prototypes into Development Projects
Under NDA:
More Information Coming Soon!

Game Designer

"My first internship, at Soedesco, contributed to the core design team during my first internship, shaping early concepts and prototypes for 'Truck Driver: The American Dream,' a narrative-driven vehicle simulation game. Received acclaim for its unique narrative, setting it apart from competitors and broadening its appeal."

Gameplay Prototyping
Early Modular Level Design
Progression System Design
Narrative and Quests
Main responsibilities include but not limited to....
  • Early Brainstorming & Key Research
  • Core Mechanic Prototyping and Testing
  • Map and Level Designer
  • Modular Level Segments Design
  • Narrative and Quest Design
  • Progression and Skill Tree Design

Game Designer

A casual third-person management game where players train a group of thespians in specialized roles for various plays within a set timeframe. Manage costumes, staging, and navigate actor drama to earn a coveted five-star rating!

Gameplay & System Designer
Feature & System Implementation
Playtesting & QA
Co-Design Lead and Vision Holder
Main responsibilities include but not limited to....
  • Initial Concepting and Research
  • Prototyping of Concepts and Features
  • System Balancing and Playtesting
  • Gameplay and Feature Design
  • Technical Implementation of Key Systems & Features
  • Management of Creative Direction
Team Size:  
42 People
Release:  
Noteability:  
DGA Nominee
Best Student Game

Game Designer

In a city taken over by an evil clown regime, it's up to what's left of the resistance to take them down in this 3rd person, grid based, rouge-like, TRPG. WarFair offers a unqiue twist on the strategy game genre along with lots of replay value.

Concepting & Vision Holder
Gameplay & Enemy Designer
Tutorial Level Designer
Showcase Presenter
Main responsibilities include but not limited to....
  • Core Mechanic and Gamemode Designer
  • Tutorial Level & Onboarding UX Design
  • Playtesting and Balancing
  • Core Enemy Designer
  • Technical Feature Implementation
  • Creating and Presenting Updates to Stakeholders

Game Designer

Taking place inside young Elliot's imagination D.I.Y Hero is a quick, boss battle game, played with a simple joystick and attack button. The Player learns and reacts to exaggerated, cartoonish tells to take down a giant evil.....tomato?

Concepting & Vision Holder
Gameplay & Enemy Designer
Showcase Presenter
SFX and Music Design
Main responsibilities include but not limited to....
  • Concepting Gameplay Mechanics
  • Boss Design & Playtesting
  • Arena & Hub Level Design
  • Audio and Music Implementation
  • Scrum Master & Task Allocation
  • Creating and Presenting Updates to Stakeholders
Duration:  
32 Weeks
Trailer:  
Noteability:  

//

 Hard Skills

In the ever-evolving landscape of the gaming industry, I bring not only proficiency in leading-edge software but also a keen understanding of other diverse tools.

My dedication ensures I'm not just keeping up; I'm setting the high score in staying ahead of the curve."

Unreal
Engine Blueprinting
CSS
Scripting
Microsoft Office
Word
Powerpoint
Excel
Photoshop
After Effects
InDesign
Adobe xD
Inventor
Macinations.io
Perforce
Revit
Autodesk
Jira
Confluence
AutoCad

"In the dynamic gaming industry, I excel not only in cutting-edge software but also diverse tools. My dedication ensures I not only keep up but set the high score in staying ahead of the curve.

//

 Soft Skills

Soft Skills

While technical prowess is a cornerstone, I also infuse energy and enthusiasm, and combine expertise with adaptability for a positive and productive work atmosphere.

Solution Oriented

Adaptable

Quick Study

VERSATILITY

Audience Savvy

Strong Presenter

COMMUNICATION

Tenacious

Detail Oriented

Reliable

WORK ETHIC

???

Unlocked During Interview

???

//

// Word of Mouth

Don't just take my word for it, swipe through read through and discover what my previous colleagues and peers have to say!

Or find out for yourself....
Let's Chat!

Thank You!
I'll respond to your email soon!
Looking forward to conversing with you.
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